The Amazing Spider Man iOS/Android (Iphone/Ipad/Ipod) (Mali GPU/ARMv6/ARMv7/Nvidia)

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Similar to the film, The Amazing Spider-Man throws the web-slinging superhero into New York City, where he battles the Lizard. In this case, though, players are free to do whatever they wish and explore the Big Apple, making stops in the financial district, Central Park, Times Square and other well-known locations while completing side missions that generally amount to pummeling thugs and searching for hidden collectibles scattered throughout the many skyscrapers.
To that end, Gameloft attempted to capture the feel of Activision's older Spider-Man titles, specifically the rush that comes from flying from one building to the next several hundred feet above the ground. With this, the publisher succeeded to a degree, as we had some fun plummeting to the street, only to tap the virtual button at the last possible moment to watch web head take flight.
At the same time, this is where those aforementioned glitches crop up. Web slinging should be a smooth and responsive experience, but it's anything but, as we press the button, only to watch as the game fails to read our actions.





For Mali GPU:



For iPhone/iPod/iPad:

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